Reaching and Grasping in Virtual Reality

Improving movement quality in upper limb rehabilitation

What is the Project

Handling virtual objects is a fundamental task across a wide range of virtual reality (VR) applications, but although it is well recognised that movement and perception in VR are fundamentally different from the real world, there is little research into ways to reduce these perceptual distortions. Our work investigates the ways in which the design of the virtual environment and the interactive systems can impact motion, and affect our ability to manipulate virtual objects.

Impact

From healthcare to product marketing, there is a growing demand for realistic interactions with virtual objects. Through publications, lectures and workshops, our work is helping to inform the design of these applications.