I have been an active researcher in Virtual Reality since 2005, and I am also a Reader in Virtual Reality. I teach undergraduate, Masters and PhD students and am responsible for VR curriculum delivery and development. I have published a number of journal articles, book chapters and conference papers and have also been awarded a significant amount of research and innovation funding for a range of innovative projects (see research pages). My particular area of interest is in the use of interactive technology for health and well-being.
I am a senior lecturer in Creative Technologies and have been with the University since 2006. My main research interests are in Virtual Reality and Computer Human interaction and how this can influence human perception, movement behaviours, rehabilitation, engagement and learning. I am particularly interested in applications for “health and well being” and “scientific and historical visualisations for education and digital heritage” including the design of “serious games” or immersive interaction to support these. I lead the research group “iMoVE” (Interactive Movements in Virtual Environments) with a focus on the component contributions of hardware, software and virtual environment design elements and their influence on human behaviour.
I've been working on visual simulation ever since 1994, in the early years my focus was military simulation. At MiraLab, I did some work on cloth simulation. Two years later I went back from Switzerland, and started a company with some friends in Beijing. We mainly worked on Virtual Reality sports game. I have run a Virtual Reality lab at University of Portsmouth since 2005.
Adalberto Simeone is a Lecturer at the School of Creative Technologies at the University of Portsmouth. His research focuses on how we interact with 3D environments, from desktop 3D User Interfaces to Virtual Reality, with a particular emphasis on how to bridge the gap between users and their access to these 3D technologies. Before joining the University of Portsmouth, he was the recipient of a Marie Curie Intra-European Research Fellowship at Lancaster University on 3D Stereoscopic User Interfaces. He obtained his PhD in Human-Computer Interaction at the University of Bari, Italy.
I joined the University in 2004 as Principal Technician for Creative Technologies, and have been working for the School since then. I am responsible for the software and hardware that the School use on all its courses, and manage support staff in these areas. My specialist areas are Motion Capture, Post Production and Visual Effects for film and television.
UX and UI Designer- Life 3d Programmer/Developer - Enhanced Mirror Therapy
VR Research and Development 3D Artist - Enhanced Mirror Therapy
Programmer/Developer - Enhanced Mirror Therapy
VFX Developer - Life 3d
Artist - Substitutional Reality
Programmer/Developer - Enhanced Mirror Therapy Augmented Reality Programmer - RITA
Lead Programmer - Life 3d Unreal 4 Programmer & Developer - RITA